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All initiatives can benefit from improvements, but just because that's the case that doesn't make them inherently bad. There is nothing to justify concluding that. I'm sure your own reasons for thinking differently is justified in your own right, but don't go on nailing people for feeling let down by the company.
Silverlock skyrim se mods#
At one point you were very vocal against the company, especially during the paid mods steam "incident". What baffles me is the 180 turn you took. Anger, frustration, bewilderment, total let down, does indeed rob you the ability to explain your feelings in a way where it sounds justified, or rather in a way where the opposition can't fry them on a forum. Your last statement: Obviously neither of us can speak for the millions of players that are fans of the games. I think it's great that is doesn't encroach on modding as a whole. I'm not gonna offer an tiring monologue about this. Indeed they have made modding easy for us, and that is what worries me more and more as each game comes out, as they make more and more changes to modding.ĬC: Bad idea, period. Either way they all follow the same patterns, and I'm sorry to say Zenimax/BGS is not infallible and not excluded from this. And all the ones that were worth their salt, either split up from their parent company, or are simply no more. Gaming for 30 years, most of that spent buying games from companies known to give 0 fucks about their fanbase. You mention this person named Gabe like I'm supposed to know who that is.Ĭynical? Indeed I am, but that doesn't mean I am irrational with my thoughts.
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It's also apparent that I'm in a lions den which contains a large pride, with the dominate male ready to attack the unwelcome. I feel this will lead to a confrontation which I do not want. That's only a tiny minority who hate it and they can't even articulate WHY they hate it. It was the modding community.Īnd for the record, no, "the rest of us" don't hate it. If there is a rift at all now, it's not BGS who caused it. Which the supposed community quickly revealed is worth NOTHING to them other than freebies for life. A way to reward modders for their efforts. Paid mods were precisely what they said they were before Gabe unilaterally pulled the plug on that. They did not need to do this and certainly could have gone the EA way and DLC'd us to death over the years but they didn't. That's a terribly cynical attitude to take for a company that has gone so far out of its way to make modding easy for us to do in the first place.
Silverlock skyrim se update#
I will update this thread when things change.No, I don't think they see modding as a cash grab. Please be aware that there is a good chance that mods that rely on skse64 may not function. Also, please be aware that these folks work on this in their spare time, and for free, so please be understanding. One of the biggest is how much the exe actually changes. The time it takes to update relies on many things. The Script Extender team is usually on top of things. Video by Gamerpoets regarding this subject: There are ways to avoid updates in this thread: If the version check were not there any save made after the exe update would be corrupt. Basically, anytime they change the exe version the address's that skse64 hooks into change. The version check in skse64 is there for a reason. The following only pertains if the title of the thread is "skse64 is OUTDATED": There was an update to the SSE exe today. As a side note other things like 圎dit, MO2, ENB, and possibly Vortex, and a bunch of other tools will not work with the Game Pass version. However, if you have already upgraded to AE and are feeling adventurous, then try this out.ĪTTENTION RE Game Pass version of SSE: From what I have been reading, it will not be possible to use skse64 with the Game Pass version of the game.
Silverlock skyrim se mod#
If you have an existing mod setup on pre-AE that you would like to keep working, this is not a sign that you should upgrade and start using this version of SKSE. If you are a plugin developer, please read PluginAPI.h for the breaking change regarding how plugins report their versions and compatibility with different runtimes. The plugin manager has been updated with a new versioning system to handle post-AE plugins. This is a preliminary build of SKSE64 with support for Skyrim SE 1.6.318, aka the Anniversary Edition.
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TAKE WARNING, this is from the skse devs: As always, its gonna take awhile for mods to update.
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No idea how stable it is or if there are any problems with it. As of there is a preliminary/alpha/beta version out now for SAE.